![]() ![]() LMAO.Īll the dagger-based scoundrel skills are peace of ****, especially compared to other schools. even still I want to see for myself how the rogue fairs late game. with this in mind, I still want to do another playthrough with the rogue but having already experienced some of the best dps already, i know that i might be disappointed. I was the carry, 1 other carry, 1 total support, and 1 handicap(tetra elemental mage spread too thin, sorry cousin!) nothing could compare to my Sebille blood mage who did roughly 10k+ crits aoe per hit with flesh sacrifice, adrenaline, Apotheosis, blood storm and grasp of the starved, it wiped all mobs except the boss but i would just skin graft and combo again to kill it. but when my cousin decided to switch into meelee max warfare with falone scythe(best 2H weapon in the game) and full devourer set, we was all disappointed. so we all went ranged mages for safety, nuke, and ease. and I hear that all meelee pretty much fall off late game. I have beaten the game on tactician mode 4 man multiplayer with only convenience gift bags on like the fast running. Maybe someone could change that line in the wiki? Not sure how to edit. I wish I had reason to see it more, it's quite flashy. Did you know that there's a unique animation for sheathing your weapons when holding a sword in your main-hand and a dagger in your off-hand? I didn't either until I tested it. An alternative solution would be to use a mod that removes the dagger requirement from all Scoundrel skills, but unfortunately that won't work for me because it is not compatible with another Scoundrel mod I'm using (Odinblade's Scoundrel Overhaul). It also might make your warrior unable to use Tentacle Lash, or give your Ranger no excuse not to use Tentacle Lash when they really shouldn't have access to that. It's not perfect, because enemies that use Polymorph attacks would be built with Strength, not Finesse, so they'll do much less damage. The best solution I could come up with is to use two daggers and Finesse like a normal assassin and also use a mod that causes Polymorph skills to scale with Finesse. I was eager to try a Sword/Dagger Strength based assassin so I could mix in certain Polymorph skills like Tentacle Lash, but my testing showed this just doesn't work as the wiki implies. So the wiki's statement that you can "use" Throwing Knife with damage scaling on Strength is not true. Knife skills cannot be cast with a dagger in the off-hand, they can only be cast with a dagger in the main-hand. "For example, if you carry a one-hand sword in main hand and a dagger off-hand, you can use Throwing Knife with damage scales on Strength." Technically yes, holding a sword in your main-hand will cause skills like Throwing Knife to scale of strength BUT you will NOT actually be able to cast Throwing Knife without a dagger in your main-hand. Instantly kill target below 20% Vitality. Target is killed instantly if below 20% Vitality. Damage is doubled if you are sneaking or invisible. Whirl into a barrage of 5 stabs, each dealing 65% damage.įling a dagger at every enemy around you, dealing 125% physical damage. The stats of the summons will depend on caster level and Summoning ability. The bomber can explode, dealing fire damage and producing a fire surface. Summon a mechanical bomber at the target point. Sets Bleeding if enemy has no Physical Armour.ĭeal 100% damage and set Atrophy: your target can't use weapons or weapon skills anymore.ĭagger attack that deals 110% damage and sets Bleeding and Fear on target character. Pierce the enemy's Physical Armour and directly deals 100% piercing damage. When they try to move, they will take piercing damage. Silence target.ĭeal 100% damage to target character. Can backstab!ĭagger attack that deals 150% damage and sets Decay and Diseased.ĭestroy Magic Armour on target character. Throw a knife at your opponent, dealing 85% damage. Jump over the enemy, landing behind their back and backstabbing them for 70% physical damage.ĭestroys Magic Armour and then tries to set Sleeping. Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost. ![]() ![]()
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